About Emergence Audio
Every sample library reaches a point where you feel the loop. Emergence Audio builds instruments where you never do, where the feeling of continuous change doesn't stop, no matter how you play.
We're a small, composer-run studio founded by multi-award-winning film composer and soundcrafter Michael Vignola and his partner and co-founder, Erica Vignola. Every instrument we make starts from one conviction: a sample should never be a frozen moment played back on loop. It should move, breathe, and keep evolving the way a real performance does.
EST. OCTOBER 2020
BASED IN CT, USA

Michael Vignola (he/him), Founder
Mike Vignola is a New York City native and the founder of Emergence Audio. A self-taught, multi-award-winning composer, he blends classical, ambient, and electronic music with detailed sound design, work that's earned 12 Best Soundtrack awards and over 6 billion streams worldwide, and has been heard on HBO, Netflix, Discovery, PBS, and NASA.
He didn't take the usual route. As a kid he was fascinated by the hum of a window AC unit, drawn to the patterns hiding in it. He taught himself piano by ear at 10, picked up guitar at 15, and toured the country on the Vans Warped Tour in 2006. In 2016 he turned to composing for film full-time, and has since scored more than 150 media projects. Emergence Audio is where his obsession with sound that moves and breathes became a set of instruments.

Erica Vignola (she/her), Co-Founder
Erica co-founded Emergence Audio with Mike and shaped its earliest days. She's still the first person he talks through new ideas with, the steady second voice behind a two-person studio.
The Technology
Emergence Audio's instruments run on two ideas.
Hold a single note and any sampler eventually reveals its loop. Play the way you actually score, in chords and motion, and our instruments never let that loop point surface. Two technologies create that feeling: Non-Static Sampling™ in the sound you sustain, and the Cadence Engine™ in the rhythm you sequence.
Non-Static Sampling™ captures performances as they evolve, not as isolated single notes. Mike designed the Infinite Motion Engine™ that powers it, from the interface to most of the assets, the playable core behind libraries like Infinite Guitar, Quantum, and the Textures series.
The Cadence Engine™ is his next step, carrying the same conviction into rhythm. Mike designed the engine and its UX architecture: a Rhythmic Variator™ that takes the lifeless loop out of sequenced percussion and replaces it with patterns that never settle. The first release is almost here.
Everything we make is built for Native Instruments Kontakt and Kontakt Player, with NKS integration, so it loads into your template and stays playable from the first note.
Who scores with it
You've already heard Emergence Audio. Our instruments are used by Hans Zimmer's team at Remote Control Productions (Ron Howard's Eden), Trey Toy (Castlevania: Nocturne), David Buckley (The Sandman), Tyler Strickland (Sly), David Sardy (The Walking Dead: Daryl Dixon), Atli Örvarsson (Silo), and Christopher Hoyt Knight (John Candy: I Like Me), across Emmy-winning films, Netflix, Apple TV, HBO, AAA video games, and Hollywood trailers.
Recognition
Sample Library Review has recognized our work across multiple categories in its Best Of Virtual Instrument awards:
- Best Sound Design: Vela Woodwinds (Best of 2025)
- Best Sound Design: Viola Textures
- Best Piano: Infinite Upright
- Best Woodwinds: Flute Textures
- Best Sound Design: Infinite Steel Tongue
We Support Artists
We hire and pay the musicians, composers, and designers who help bring Mike's vision to life. Real people, real performances, at every stage.
Here's what that looks like:
- We pay royalties to artists who contribute to our instruments, so they share in the success.
- We hire musicians and instrumentalists to record original performances for our libraries.
- We commission composers to create demos that showcase the emotional range of our sounds.
- We work with graphic designers and editors to shape the look and feel of our products.
- We prioritize quality and authenticity, always valuing artistic contribution.
We occasionally use AI-assisted tools to support parts of our process, but never in the creation of our instruments. The recordings, the sampling, the sound design: all human. We see technology as a tool, not a replacement for human creativity.
We're a two-person studio, and artists ourselves. The way we treat the people we work with is the way we'd want to be treated.
Say Hello
Questions about a library or your account? Our Support page has FAQs and a help button for opening a ticket. Just want to say hello? Email us at [email protected] We'd love to hear from you.
